![minecraft 1.7.1 end portal xray minecraft 1.7.1 end portal xray](https://1.bp.blogspot.com/-N3_oygljmBU/YVDFw44NPjI/AAAAAAAABzo/ts64H27UPBMW8KzfRmrP9cw3XDusEDywACLcBGAsYHQ/s1280/Item%2BPhysic%2BResource%2BPack%2B1.17.1%2BItem%2BDrop%2BAnimations.jpg)
The pack will not provide a seamless experience yet, but can still be enjoyed, and already includes over 550 total textures, and all vanilla blocks. Currently, the resource pack is only being developed at a 32x resolution, and is in mid alpha.
#MINECRAFT 1.7.1 END PORTAL XRAY MOD#
This Resource pack aims to bring the LotR mod to a higher level of detail, by increasing the resolution of and expanding on all vanilla and LotR mod blocks, though it will eventually include textures for items and mobs. 3.2 Vibrance (Chocapic13' Shaders Edit).1.19 Enlarged Battleaxes and Warhammers Pack.1.7 Brave and Stonehelm's Resource Pack.* Fixed and added various wrong/missing minimap colors. * Support for Beta 1.3 additions: extra slab blocks, beds, redstone repeaters, and the BurningSkull painting * Updated redstone rendering for Minecraft Beta 1.3 (redstone still doesn't actually "link up" though) * Resolution dialog will show any valid world directory inside the "saves" dir, instead of just those of the form WorldN * Fixed Minecraft data directory detection on a corner case (possibly just for people using the Administrator account in XP) * Ignore blocks generated by the More Block IDs mod, rather than dying * Support for Beta 1.3 Region format for chunk storage * Player spawnpoints/locations were off by 1 on the Z axis fixed that * Ice is now considered water, and won't cause you to see through terrain if it's right up against the ground * Snow will render more properly (as a thin slice) now
#MINECRAFT 1.7.1 END PORTAL XRAY WINDOWS#
* Switched to launch4j to build the Windows EXE, which will let 64-bit Windows users use it. * Added web blocks, on the offchance that they'll be permanent * Show exceptions in a GUI window rather than on the console * Handle an exception when the "saves" directory doesn't exist * Make the minimap slightly more useful in the Nether * Switched Stone Pressure Plate and Stone Button textures to use the actually-correct one * Render mushrooms, flowers, and sugarcane as a "cross," more like it's done in Minecraft itself * Handle invalid level.dat files more gracefully
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* Fixed the disappearing Render Details window when toggling between Nether and back * Show a purple box for unknown blocks, rather than empty space * Render the appropriate sapling sprite 100% of the time Despite the bigger-than-usual version number jump, note that this is still just a usual incremental jump no major features were added here.Īs usual, discuss at the forums if you want: I've decided to ditch the old Maintenance Branch versioning scheme, as it became cumbersome rather awhile ago, and that change was long overdue. * (internal) removed quite a few unneeded LWJGL Jar files * Resolutions with less than 800px of horizontal resolution have been disabled. * Added a visual tint around the ore highlight toggle indicators, making them far easier to read in many circumstances. * Slime-spawn highlighting will go up to y=40, as per Beta 1.9-pre5 * Slime-spawn highlighting will only display in the Overworld * Renamed ENDER_PORTAL and ENDER_PORTAL_FRAME to END_PORTAL and END_PORTAL_FRAME * Added new Beta 1.9-pre6 block definition: Dragon Egg * The "]" (right bracket) key can be used to change which block types are highlighted. * The "O" key can now be used to open a new map without having to quit X-Ray and start over. * Dialog to change keybindings in-game, courtesy Eleazar Vega-Gonzalez and Saxon Parker. This release was primarily concerned with GUI stuff, thanks mostly to a submission by Eleazar Vega-Gonzalez and Saxon Parker of a dialog for setting keybindings inside X-Ray.